after all, a healing potion, a catapult, and a magic sword are all things you can craft, but each the process and result are quite varied. The basis of how crafting works is similar between each field, but the recipes, material, and most important results will be radically different. This guide will provide the principles of crafting for many fields - from alchemy to engineering to woodworking. What can I craft?Īnything! But this guide will is made by a mortal, and is thus limited in scope. Your DM can determine if your background would merit starting your adventure with any, otherwise guidelines for how to gain them are included. but a skilled craftsman works quicker and is more successful, and in this business practice makes perfect, so there are various progression modifiers that apply. As such, most of crafting is knowing the recipe and having the time and materials needed. Crafting is not inherently tied to class, though in some cases some classes may give benefits to it (like Artificer) crafting may come from your background in the form of a tool proficiency, or it may be something you learn during your adventures following the old adage of necessity being the mother of invention.Ĭrafting is mostly about the time, effort, knowledge and materials. Who can craft?Īnyone! Who can succeed in making something useful? Perhaps a bit of a different story. all valid entry points for the crafters creativity. A +1 shortsword that no one can use could be the valuable basis of a new spear. In a game with a robust crafting system, there is no junk, there is just more opportunities and fresh possibilities. But with a crafting system, not only can you craft what you need without finding it a dragon hoard, what you find in that dragon hoard can be so much more. Not every adventuring is going to want to pursue crafting. Some people may wonder - why do you need a crafting system? Isn't that what loot is for? The truth is, in some games, that's true.
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March 2023
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